File1, 2, & 3 for nmadu:



The town was in flames. The narrow streets leading to the moat and the first
terrace bleched smoke and embers, flames devouring the densely clustered
thatched houses and licking at the castle walls. From the west, from the
harbour gate, the screams and clamour of vicious battle and the dull blows
of a battering ram smashing against the walls grew even louder.

Their attackers had surrounded them unexpectedly, shattering the barricades
which had been held by no more than a few soldiers, a handful of townsmen
carrying halberds and some crossbowmen from the guild. Their horses, decked
out with flowing black caparisons. flew over the barricades like spectres,
their riders' bright, glistening blades sowing death amongst the fleeing

Ciri felt the knight who carried her before him on his saddle abruptly
spur his horse. She heard his cry. "Hold on," he shouted. "Hold on!"
Other knights wearing the colours of Cintra overtook them, sparring,
even in full flight, with the Nilfgaardians. Ciri caught a glimpse of the
skirmish from the corner of her eye - the crazed swirl of blue-gold and
black cloaks amidst the clash of steel, the clatter of blades against
shields, the neighing of horses.


Cloud gaming is an umbrella term used to describe a form of online game
distribution. The most common methods of cloud gaming currently are
video (or pixel) streaming and file streaming. "Cloud gaming", also in
some cases called "gaming on demand", is a type of online gaming that
allows direct and on-demand video streaming of games onto computers,
consoles, and mobile devices, similar to video on demand, through the
use of a thin client. The actual game is stored, executed, and rendered
on the remote operator's or game company's server and the video results
are streamed directly to s consumer's computers over the internet. this
allows access to games without the need of a console and largely makes
the capability of the user's computer unimportant, as the server is the
system that is running the processing needs. The controls and button
presses from the user are transmitted directly to the server, where they
are recorded, and the server then sends back the game's response to the
input controls. Companies that use this type of cloud gaming include
NVIDIA (GeForce NOW), LOUDPLAY, Playkey, PlayGiga, CiNOW, Ubitus.

Gaming on demand is a game service which takes advantage of a broadband
connection, large server clusters, encryption and compression to stream
game content to a subscriber's device. Users can play games without
downloading or installing the actual game. Game content is not stored on
the user's hard drive and game code execution occurs primarily at the
server cluser, so the subscriber can use a less powerful cumputer to
play the game than the game would normally require, since the server does
all performance- intensive operations usually done by the end user's
computer. Most cloud gaming platforms are closed and proprietary; the
first open-source cloud gaming platform was only released in April, 2013.

P2P cloudless gaming - a type of cloud gaming, where remote computers for
game execution represented by community of individuals. Critical difference
from cloud gaming is that game is executed on actual PC and it is streamed
on one-to-one basis. The actual game is stored, executed, and rendered on
the remote computer station and the video results are streamed directly to
a consumer's computer over the internet. P2P cloudless gaming allows
closing latency gap: remote computer could be located within one internet
provider. Network protocol in P2P cloud gaming smartly chooses the best fit
between remote computer and consumer's device.


Fallout 76 is the earliest game in the fictional Fallout timeline. It takes
place 25 years after the "Great War" that killed most of the world, decades
before the events of 1997's Fallout. While a lot of its systems and
stylistic flourishes are reminiscent of developer Bethesda's past 3D
Fallout games, 76 feels almost like a stripped-down reboot. The dialogue
trees have been scrapped. The karma meter is gone. No faction wars. No
non-player characters walking around. No robot detectives, no friendly
feral ghouls, no fancy cocktail parties from which to sit and watch the
world burn. There's just you, ttying to build a refuge in the woods where
you can store all of the junk you pick up as you explore an overwhelmingly
vast stretch of irradiated West Virginia. Play long enough, and you can
launch a nuclear bomb of your own.

You play as a character, man or woman, who made it into a protective vault
just before the bombs dropped. It's now 2102 and your vault, Vault 76, has
just opened. Its inhabitants have been unfrozen and released to explore
and reclaim Appalachia, but you quickly discover that the surrounding areas
have been overrun by zombie-like creatures called the Scorched. The game's
main story, such as it is, has you retrace the footsteps of Vault 76's
commanding officer to find out more about the Scorch plague, whether it can
be stopped, and how to take control of the region's remaining nuclear
missiles. What follows is a loose confederation of fetch quests, crafting
missions, and protracted, glitchy shootouts that you cna play alone or with
other people.

Some of these individual chapters can be heartbreaking on their own, but
feel anticlimactic and wearingly obligatory when taken as a whole. I
sometimes excavated interesting backstories about West Virginians' lives
before the war and how they struggled to adapt to their new reality: say,
a cook rediscovering his faith after the apocalypse, or a raider thinking
about overdosing rather than resorting to cannibalism in order to survive.
Your vault's commander, who in the Fallout-verse is known as the Overseer,
is a fascinating figure. She's expertly voiced by actor Adrienne Barbeau,
and comes across as a leader full of compassion but also hubris. She
spends many audio logs intimately chronicling of her life before the
Vault. I would have liked to have meet her. Unfortunately, like everyone
else who once occupied Fallout 76's Mountain State, I never got the chance.
Despite that, the conclusion of the Overseer's quest line is one of Fallout
76's rare narrative payoffs, at least in theory. Too bad the game glitched
out on me during what was supposed to be the climax.

No lines are longer than 80 characters, TYVM. Other specified properties aren't being scored automatically at this time so this is not necessarily good news...