The town was in flames. The narrow streets leading to the moat and the first terrace bleched smoke and embers, flames devouring the densely clustered thatched houses and licking at the castle walls. From the west, from the harbour gate, the screams and clamour of vicious battle and the dull blows of a battering ram smashing against the walls grew even louder. Their attackers had surrounded them unexpectedly, shattering the barricades which had been held by no more than a few soldiers, a handful of townsmen carrying halberds and some crossbowmen from the guild. Their horses, decked out with flowing black caparisons. flew over the barricades like spectres, their riders' bright, glistening blades sowing death amongst the fleeing defenders. Ciri felt the knight who carried her before him on his saddle abruptly spur his horse. She heard his cry. "Hold on," he shouted. "Hold on!" Other knights wearing the colours of Cintra overtook them, sparring, even in full flight, with the Nilfgaardians. Ciri caught a glimpse of the skirmish from the corner of her eye - the crazed swirl of blue-gold and black cloaks amidst the clash of steel, the clatter of blades against shields, the neighing of horses.
Cloud gaming is an umbrella term used to describe a form of online game distribution. The most common methods of cloud gaming currently are video (or pixel) streaming and file streaming. "Cloud gaming", also in some cases called "gaming on demand", is a type of online gaming that allows direct and on-demand video streaming of games onto computers, consoles, and mobile devices, similar to video on demand, through the use of a thin client. The actual game is stored, executed, and rendered on the remote operator's or game company's server and the video results are streamed directly to s consumer's computers over the internet. this allows access to games without the need of a console and largely makes the capability of the user's computer unimportant, as the server is the system that is running the processing needs. The controls and button presses from the user are transmitted directly to the server, where they are recorded, and the server then sends back the game's response to the input controls. Companies that use this type of cloud gaming include NVIDIA (GeForce NOW), LOUDPLAY, Playkey, PlayGiga, CiNOW, Ubitus. Gaming on demand is a game service which takes advantage of a broadband connection, large server clusters, encryption and compression to stream game content to a subscriber's device. Users can play games without downloading or installing the actual game. Game content is not stored on the user's hard drive and game code execution occurs primarily at the server cluser, so the subscriber can use a less powerful cumputer to play the game than the game would normally require, since the server does all performance- intensive operations usually done by the end user's computer. Most cloud gaming platforms are closed and proprietary; the first open-source cloud gaming platform was only released in April, 2013. P2P cloudless gaming - a type of cloud gaming, where remote computers for game execution represented by community of individuals. Critical difference from cloud gaming is that game is executed on actual PC and it is streamed on one-to-one basis. The actual game is stored, executed, and rendered on the remote computer station and the video results are streamed directly to a consumer's computer over the internet. P2P cloudless gaming allows closing latency gap: remote computer could be located within one internet provider. Network protocol in P2P cloud gaming smartly chooses the best fit between remote computer and consumer's device.
Fallout 76 is the earliest game in the fictional Fallout timeline. It takes place 25 years after the "Great War" that killed most of the world, decades before the events of 1997's Fallout. While a lot of its systems and stylistic flourishes are reminiscent of developer Bethesda's past 3D Fallout games, 76 feels almost like a stripped-down reboot. The dialogue trees have been scrapped. The karma meter is gone. No faction wars. No non-player characters walking around. No robot detectives, no friendly feral ghouls, no fancy cocktail parties from which to sit and watch the world burn. There's just you, ttying to build a refuge in the woods where you can store all of the junk you pick up as you explore an overwhelmingly vast stretch of irradiated West Virginia. Play long enough, and you can launch a nuclear bomb of your own. You play as a character, man or woman, who made it into a protective vault just before the bombs dropped. It's now 2102 and your vault, Vault 76, has just opened. Its inhabitants have been unfrozen and released to explore and reclaim Appalachia, but you quickly discover that the surrounding areas have been overrun by zombie-like creatures called the Scorched. The game's main story, such as it is, has you retrace the footsteps of Vault 76's commanding officer to find out more about the Scorch plague, whether it can be stopped, and how to take control of the region's remaining nuclear missiles. What follows is a loose confederation of fetch quests, crafting missions, and protracted, glitchy shootouts that you cna play alone or with other people. Some of these individual chapters can be heartbreaking on their own, but feel anticlimactic and wearingly obligatory when taken as a whole. I sometimes excavated interesting backstories about West Virginians' lives before the war and how they struggled to adapt to their new reality: say, a cook rediscovering his faith after the apocalypse, or a raider thinking about overdosing rather than resorting to cannibalism in order to survive. Your vault's commander, who in the Fallout-verse is known as the Overseer, is a fascinating figure. She's expertly voiced by actor Adrienne Barbeau, and comes across as a leader full of compassion but also hubris. She spends many audio logs intimately chronicling of her life before the Vault. I would have liked to have meet her. Unfortunately, like everyone else who once occupied Fallout 76's Mountain State, I never got the chance. Despite that, the conclusion of the Overseer's quest line is one of Fallout 76's rare narrative payoffs, at least in theory. Too bad the game glitched out on me during what was supposed to be the climax.
No lines are longer than 80 characters, TYVM. Other specified properties aren't being scored automatically at this time so this is not necessarily good news...